Currently the world's wealthiest nation thanks to the Silk Path, Cairhien is home to the people who first invented Daes Dae'mar, giving new dimensions to the words manipulation and deceit. Information on the area can be found below.



History

Cairhien arose as an independent nation from the chaos of the War of the Hundred Years, about eight hundred years ago. At one time, the rulers of Cairhien lay claim to a vast area of land stretching from Shienar to the River Erinin to the Spine of the World; now, the land making up Cairhien covers only about half of that.

In 556 NE, the Aiel, a fierce and insular people living beyond the Spine of the World, gave the merchants of Cairhien the exclusive right to use the Silk Path, a trading route crossing the Aiel Waste to the lands beyond. At the same time, the Aiel gave the King of Cairhien Avendoraldera, the only known sapling cut from Avendesora, the fabled Tree of Life. The Aiel never explained either gift, but in the time since, Cairhien has grown fat off the trade from the lands beyond the Waste.

Cairhienin history has always been dominated by Daes Dae'mar (see "help DDM"). It was the nobility of Cairhien which took the style of intrigue practiced by the Aes Sedai and gave it their own twist, creating the infamous Great Game. The Game is totally pervasive in Cairhienin life (see "Cairhien Culture"). It is responsible both for some of Cairhien's success and all of its most disastrous failues, and will undoubtedly continue to be so in the future.
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Houses

The following houses are those that are active factions within the city of Caemlym, but they are not the *only* houses in the city. If you'd like to be from a house not listed here, contact Zosma, the Area Wiz. If you'd like to create your own faction, please see the Characters page.

House Damodred

  • Person to contact: Volange or Renata
    House Saighan
  • Person to contact: Adonaev
    House Taborwin
  • Person to contact: Demaine
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    Culture

    As a people, the Cairhienin seem stern and unyielding, preferring that their surroundings adhere to strictly ordered aesthetics rather than to natural chaos (they are, for example, fond of dark colors, and of angles). At the same time, they thrive on subtlety and intrigue, using misdirection and the art of hidden meanings to gain status and power. To them, nothing is as it seems; everything holds a deeper meaning, every action has a hidden motive. They are constant and consummate players of the Great Game.

    The Game-- Daes Dae'mar-- is thus the key to understanding the Cairhienin mind. All members of noble Houses are involved in the politics of the Game from birth, and thus must learn the arts of subtlety and misdirection; nothing about the nobility is ever spontaneous. Every aspect of behaviour, dress, decor, and even architecture is very carefully ordered. The Great Game has even leaked downwards into the servant classes, who play their own version of it between themselves, and attempt to stay neutral in (or, at least, ignorant of) the machinations of their masters.

    The upper classes' almost anachronistic desire for order and control of their environment can be seen most clearly in the capitol city of Cairhien; built on the site of the ancient city of Al'cair'rahienallen, the city is laid out in a precise grid pattern within a perfect square, each street running arrow-straight despite the hills. The only exception to all of this is the Foregate, a warren just outside the gates of zigzagging mud streets and ramshackle wooden buildings begun as a series of market villages but now stretching around three-fourths of the city walls.

    Inhabitants of the Foregate differ quite a bit from their upper-class neighbors inside the city. Rather than dressing in somber colors, Foregators dress as brightly as possible and have often been compared, for their dress, to Tinkers, turning the Foregate into a riot of color. Foregate is a dangerous place, rife with violence and poverty, but many non-Cairhienin consider it to be, in its own way, healthier.

    The dress code for the upper classes is much more reserved. Cairhienin are shorter and paler than Andorans, and the dark colors they prefer thus provide contrast. Commonly, they wear coats and dresses of black or dark blue or green, the darkness relieved only by narrow horizontal slashes of color across the chest and body, and dark ivory lace at throat and wrists. The number of slashes indicates the rank of the wearer, while the color indicates the House; a High Seat or other high ranking noble might have slashes from collar to hem, while a lower ranked noble might have a few slashes across the chest.

    The only time Cairhienin reserve breaks is on the Feast of Lights, celebrated on the last day of Danu (shortest day of the year) and the first day of Taisham (first day of the new year). For two days all Cairhienin propriety is gone, as well as all barriers between commoners and nobles; the people seem almost determined to make up for a year of careful etiquette with two days of wild abandon. On this holiday, any man can kiss any woman, and any woman any man; as a result, it is common to see nobles and commoners sporting together in various states of undress. Noblewomen are often seen with their hair piled high, as always, but themselves bare to the waist beneath their cloaks; common women sometimes abandon any covering above the waist except their hair. At the end of the Feast, everyone goes back to acting as before, with no repercussions from anything that might have occured, and no acknowledgement that anything did.
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    Recent Events

    Cairhien is currently experiencing what is in many ways its most prosperous time; despite the nation's reduction in size since its founding some seven hundred years ago, the Silk Path has enriched Cairhien and its ruling Houses (especially House Saighan, which owns the land closest to the Dragonwall and invested early) beyond what had previously ever been imagined.

    As a result of this new wealth, Cairhien has seen a new opportunity to reclaim the land which once belonged to it, pushing its northern border further towards Tar Valon and worrying at the eastern flank of Andor. Relations with Andor are strained; both countries have been sending patrols to the border. Cairhien has found, in its new power over trade, an excellent way of extracting what it wants from other nations, but this, as well as the nation's wealth, has caused a great deal of resentment and jealousy. International relations are thus more delicate than they were previously, and a great deal hangs in the balance.

    Inside the country itself, Daes Dae'mar rages as strongly as ever. The current ruling House, Taborwin, is relatively weak, managing to keep a grasp on the throne only through cunning and compromise with stronger Houses. Saighan has profited the most from the Silk Path and managed to make a marriage to the ruling House of Andor; as a result, it finds itself in a powerful but dangerous position, envied by the other Cairhienin Houses. Damodred especially, one of the oldest bastions of power and money in the nation, may have designs on Saighan's health, as well as on Taborwin's, the House which took the throne Damodred considers its birthright.
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    Wanted

  • Lord General of the Armies
    IC: A member of the royal House, but only distantly related to the Monarch. A 'wild card' in the struggle between House Damodred and House Saighan, and subject to being swayed to either side.

    OOC: The main contact person for military plots within Cairhien. Must work closely with Zosma to coordinate these.

  • Crown Prince:
    Have you ever wanted to play an eight year old child, heir to enormous power and glory... only chances are he'll never make it. And of course, you have a loving father, who fully expects you both to be dead before you reach puberty. And while you have no power, you can have some fun. Everyone wishes to have some influence over you, and bribes are always welcome. If you can keep them from your father. Now if only you could keep from being married to some icky girl.

  • Aliene Saighan Taborwin:
    A middle-aged noblewoman, handed off as a bribe to the Taborwin when she was all of thirteen, who despised her poor husband at fist sight. As if it were not bad enough to be handed off to a lapdog, and not even the head lapdog at that. She found him rediculously easy to influence, and entirely without spine. A typcial Taborwin. She did her wifely duties, with no real relish, bearing a daughter and a son before drivving her husband to seek as much time from her as possible. The daughter she managed to turn against her paternal family, but the son alas show s too many signs of being like his father. She has been removed from the politics of Cairhien, but is now comping at the bit for a return of -something- interesting.

  • Calderan Saighan:
    Son of Ailene mentioned above. All but sacrificed as a 'diplomat' to Andor, perfectly timed to coinside with the invasion. The young man is entirely out of his depth and away from the usual steadying advice of his mother. And somehow he's got to keep from losing his head to either side.

  • Unnamed Son of Volange Damodred Gavail:
    Publically, this eldest son of Volange (temporary house head), is a layabout. Spending time in brothels, cardhouses, and far too much time in the foregate. And loudly decried by mother and family both. And yet, the mother has not disowned the boy, and despite her supposed chastisements, nothing ever seems to change. Could it all just be an act for some purpose of Volange's after all?

  • Unnamed husband of Volange Damodred Gavail:
    Former Hier to House Gavail, before it was destroyed by his new wife's sister. The two years they had had of marriage was unusual by Cairhienin standards, since they were very happy. Then came the destruction and seeming betrayal. Though he knows Volange did not have anything directly to do with the whole thing, there was a gap created. And through the years nothing has helped. A skilled general, with nothing to do, and no mony for his army, he turned from time to time to drink. Though he dotes upon his four children, he hates himself for not being able to provide anything but a shattered subservient name. That all he has now is all because of the family that ruined him and drove his father to suicide doesnothing to improve his demeanor. Perhaps this is why he was sent to the Andoran front.

    Aside from these little character sketches, we have tons of openings for nobles, their supporters and more! Check the Factions listing for more ideas, or consider the following:

  • The Royal Advisors:
    The Damodred and Saighan may have allowed a Taborwin to ascend to the throne, but they planned to keep thier hooks in him. These two are the ones constantly trying to pull King Demaine's strings, and their success is limited only by RP ability. Requirements: Must be of one of the two major houses, but not the High seat or the Seat's immediate family. Must be willing to browbeat, coddle, whine, threaten, or otherwisebe willing to dominate a king. Or at least try. Contact Zosma and or Demaine for more info.
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